![]() Otherwise the games textures will offset and you'll get snow instead of grass or the like. Note! - After adding a new texture you will need to re-export the map for the optimized detail maps to be updated. Properties G -> Specular intensity - Used sparingly on metallic surfaces. Normal B -> Emissive (fill black, unless you like self illumination) The texture files have some texture channels switched around, channels refering to Red, Green, Blue, Alpha.ĭiffuse A - Material heightmap, used for blending. The mask.bmp file needs to be the same size as the heightmap.bmp.Settings.terrain controls data for how all materials act globally, like how they blend, tile and such.ttings is the file where you add new terrain layers with script, link in your new textures here.DDS textures, a diffuse texture, a normal texture, a properties texture and a mask that you add to the above mentioned folder. You could load a pre-made heightmap right away, but it'll look chaotic until you do a repack. ![]()
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